The variant rules combined with the German rules, all in English, with
graphics added to
make it easier to read. At least look at page 4, which has the scoring
examples.
With hidden tile auctions before the
second round
of the auction the
auctioneer names the tile type.
This player aid has Left Corner Towers and Right Corner Towers as two
different types
to be declared, making
hidden auctions slightly less hazardous. wett_player_aid_6_types.gif
5 types of tiles listed instead of 6, otherwise the same. wett_player_aid.gif
3 player variant
The card mix is optimized for 4 players, making the 3 player game too
rich and take longer than pleasing.
Remove from play:
1 Townhall worth "7"
1 left corner tower worth "1"
1 right corner tower worth "1"
1 center tower worth "1"
1 church worth "5"
1 church worth "6"
FAQ
Q: Why are destroyed tiles placed at the bottom of the shortest deck?
R: Tiles aren't really destroyed, they're just recycled back into the
draw stacks. A player can still get the same tile back before end of
game if they really want it. Particularly near the end of the game when
one stack is almost empty. Then sabotaged tiles just seem to boomerang
right back.
Q: How is the game balanced?
R: The buildings that offer the least amount of points at the end of
the game offer twice as many coins or shields during the
game.
Q: What's a reasonable bribe?
R: The value of the tile. Gates early in the game sometimes more
than their value
because of their income.
Q: How valuable are gates?
R: Beginners tend to overbid on gates. The fewer tiles in the stacks
until the end of the game the lower
their value. And you don't even build them until after your income phase --it takes
two turns after buying a gate before you'll get actual income from it.
Q: Can I build a Center Tower next to a Corner Tower?
R: No. All Towers are considered the same type.
Q: With hidden tile auctions, before the second round
of the auction the
auctioneer names the tile type. Does this
include for Corner Towers stating whether they're a Left or a Right
Corner
Tower?
R: Because there are only 5 corner towers for 4 people, we play "name
right and left". But we also play if the auctioneer screws up
identifying Left from Right that the winning bidder may
reject it if miscalled, giving it to the next highest bidder who may
buy it
at their last bid. Beyond that bury the tile
back to the bottom of the shortest deck as a botched job. If
a
confused auctioneer won the bid they still have to buy it full price.
Q: The direct translated rules say "The
player who would like to build for the first time must lay at least
three out of their acquired building maps openly." and then says "One
may never lay more than three maps out at one time."
Which is it? (For those that want the actual German, "Der Spieler, der
zum ersten Mal bauen
möchte, muss wenigstens drei seiner erworbenen
Gebäudekarten offen auslegen." and "Man
darf nie mehr als drei Karten auf einmal auslegen.")
R: In the original Teutopolis you had to wait until you had 50% of your
final points before you could lay down a single tile. Now you may lay
more than
three tiles if you want on the first
build only --seldom used because everyone wants that extra gate
income as soon as they can. Keep in mind that once you get 5 or more
tiles
waiting in your hand you become saboteur bait. The "wait until you can
play
at least 3 tiles" rule really just stops the early gate buyers from
getting their cash too early and running away with the game.
Q: Is the person who ends the game by drawing the bottom tile also in
the Last Round? Do they get to lay three last tiles with
everyone
else?
R: Yes.
Q: So there's victory points for 1st , 2nd and 3rd most money left at
the end of the game?
R: No. That's Knizia's multitude of auction games. In this game
leftover money and saboteur tokens are worthless.
Q: Can this game play five players?
R: It can, but because there's only five of each type of corner tower
the game is even harder for the players. Some variants call for
declaring left or right corner tower first round of hidden auctions.